Tranquil Malachite

A member of the Tranquil Guard, an elite order of mind mages sworn to the service of Queen Aliva. Tranquil Malachite has duties that keep them occupied within the vicinity of the Inkwell and may be called upon to investigate disturbances that prove too difficult for regular troops. They are a calm and composed servant of the crown, who as only displayed irritation when the law of Guavira stands to be subverted.

Contact with Squad 13
During Squad 13's efforts to free Price, Sirenixia confronted Magistrate Purcelle in his quarters within the Inkwell and threatened his life to secure papers allowing access to the prisoner. As Sirenixia, Milady, and Trindak left the building, the guards were called. Sirenixia, already furious at the delay, immolated two of the guards and dispatched a further two. The surviving guardsmen retreated, calling for backup, and Malachite responded. They made short work of Sirenixia, dominating her mind and forcing her to surrender, while her companions fled, evading the guards.

For the next day, Tranquil Malachite interrogated Sirenixia within a prison in the Hearthfire District, however she proved resilient under questioning and Malachite was impressed at how little they were able to extract. Taking what little information they had gained and transmitting it to their superiors, they were distracted when Squad 13 launched an attack on the prison, freeing both Sirenixia and Price. As the Squad fled the burning building, they found themselves pursued by the guard captain they had met, who now wore glowing green eyes upon her forehead. She was the Squad's last sight in Guavira, as they sailed away upon the deck of the Inherited.

That was not to be the last time our heroes saw Tranquil Malachite, however. After returning from their expedition to the Lost City of Seshar'ra, Squad 13 discovered that Captain Jenny Harker had been captured by the very same guard captain, who appeared to have been possessed by Tranquil Malachite. Seeking to ensure her safe return and the end of their pursuit, when called before the Sodden Court the party agreed to a plea bargain. Now they return to Guavira in the "gentle" custody of Tranquil Malachite, who is both their jailer and taskmaster, set to labor within the Penal Legions. Although the situation seems grim, Tranquil Malachite has indicated that they yet have uses for Squad 13 within the walls of Guavira.

Known Abilities

 * Spells
 * Encode Thoughts
 * Detect Thoughts
 * Suggestion
 * Dominate Person
 * Tranquil Malachite has displayed the ability to possess guardsmen and cast spells through them at a range of hundreds of miles. Valid targets and details of this ability are as yet unknown
 * Skilled in negotiation and discerning lies
 * Possesses significant bureaucratic clout in Guavira