The River Brid

Emerging from the high lakes and meltwaters of the Arien Range, the Brid swiftly descends through the great highland forests before finally meandering as it reaches the flatter ground of the coastal plain. Its waters have nourished and sheltered Guavira since its founding, but its headwaters are treacherous and their inhabitants have caused the end of many unwary travelers. Mapping its course and environs has been a common effort for cartographers and explorers preparing for larger expeditions into the interior, a task recently undertaken by Squad 13.

Terrain
The river changes greatly over its course. At its far eastern extent, it widens significantly to form a rich river delta. Much of the seasonal flooding this produces has been controlled and diverted by Bridlane through a series of irrigation channels and reinforcements. Such management is only present at the river's very end, however, and beyond the Walls of Bridlane, the river quickly reverts to nature. The first few dozen miles are relatively gentle, but as the terrain ascends, the flow of the river intensifies, forcing travelers to row vigourously to make progress. Rapids become more common and the detritus of broken and lost vessels is a distressingly frequent sight. As the terrain shifts, so does the forest, which contains more and more conifers. The westernmost reaches of the river are claimed by various groups of wyldfae and Borea's forces, making further travel difficult. The river finally meets the Arien Range a hundred miles from its terminus, where a number of waterfalls choked with ice block further passage.

Locations

 * Fjord on the River Brid - Beyond the Wall, but still close enough to the Pale of Guaviran settlement to be untroubled by other factions, the river which Guavira flanks is passable here. The shores broaden to more than twice their size and a party may wade across safely, so long as there has not been heavy rain.
 * Siren's Pool - An area about three days west of Guavira, where a group of sirens and nerieds congregate, seeking to entrance travelers with their haunting songs. These are claimed to be Tatiana's guards, but she appeared to display little control of them.  Within their pool, Squad 13 discovered the statue of Rivenna.
 * Tatiana's Grove - A large area of restive trees and heavy fog claimed by the dryad Tatiana. Her authority is unclear, but she mediates between the trees and the fey who call the area home.  Perhaps the farthest westward extent of the Summer Court.
 * Village that Time Forgot - An abandoned elven village nestled among the trees of Tatiana's grove. Much of the structure is intact, the area having been abandoned after the appearance of an entrancing mirror in a nearby meadow.  The Mirror served as the prison of a group of doppelgangers who preyed upon those who approached their trap.
 * Ship Graveyard - An area where broken and wrecked vessels accumulated into a logjam, caught by the river's currents. The remains of Rivenna's boat were found here.