Talk:Fate Points/@comment-27112918-20190725133256/@comment-27112918-20190725133700

I really like this idea as a way to

1. replace the rather powerful ability to just grab any item with points

2. provide incentives to spend points before they accumulate and save them up but not spend them

3. Create some interessting meta rolls on the item table

We could make a list of a few consumeables that are always available, like healing potions, and then price those out and create the prices on the spot for the stuff that gets rolled for. Thoughts?